To beat the map, players must complete 10 rituals. The Town is also the only level to feature flying enemies - the Ghosts, which are able to pass through terrain and structures. When enraged, Sam will fire at fleeing players, significantly slowing them down and making them vulnerable to his melee attack and nearby minions. During early stages of the game if a player stands near Sam for long enough, he will cock his revolver and shortly afterwards fire at the player, downing them instantly. Sam is armed with a revolver and is not afraid to use it. The Town is conceptually similar to The Inn, especially the way the ritual is performed, but a standout feature is Sam's ranged attack. It is also recommended not to use the keys on the lockboxes just yet (see "Strategies"). It is also recommended to collect all keys at this point, as Sam is not too dangerous. This activates Sam, spawns all keys, and makes it possible to begin the ritual. When players get into the church, flashlights will turn off and a gunshot will be heard. Players should then proceed to the church, which is on top of the hill with two walkways leading to it - one from the city well, located in front of the stables, and one just past the gunsmith, in front of which players spawn. Players are then rewarded with the Church Key. Continuing to the top floor, a ghastly figure will float past a window as flashlights turn off. The players should progress towards the saloon, where a piano plays itself. The players spawn in the entry to Mercy on an abandoned street with buildings and shops on both sides.
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